| Pages: [1] 2 3 |
1. Project: Fantasy Ship - in Ships and Modules [original thread]
Edited by: Maverick Aeldrin on 10/02/2011 21:09:40 Nighthawk +1 utility highslot for something liiike. I dont know? A gang mod and shield transporter? A touch more grid would go a long way too.
- by Maverick Aeldrin - at 2011.02.10 21:04:00
|
2. What is the standard Drake fitting? - in Ships and Modules [original thread]
Originally by: SPACESHIPS LAWYER HIGH: 7 x rocket launcher II MID: 3 x medium shield extender, 3 x medium shield booster LOW: 1 1600mm plate, 3 X Shield Power Relay rigs use 3 x anti-explosive shield resist NONO...1!1 7x Snowball laun...
- by Maverick Aeldrin - at 2011.02.10 20:46:00
|
3. "Sell it" - Cerberus - in Ships and Modules [original thread]
Originally by: Noisrevbus I have no hate towards the ship, i just struggle to find practical use for it. Noisrevbus, nicely written analysis and i agree. Particularly when i enjoy using a drake. With a drake i can easily use 3 mid slo...
- by Maverick Aeldrin - at 2011.02.10 20:33:00
|
4. I miss the days when..... - in Ships and Modules [original thread]
Mission rats did not switch targets and you could afk tank L4 missions for new corp buddies in a FoF AML Faction fit perma run XL boosting Nighthawk.
- by Maverick Aeldrin - at 2011.02.10 20:15:00
|
5. Dust 514 . . . . - in Market Discussions [original thread]
i'm betting that in EvE you have to transport the "tickets" (ala BattleField series games) to various stations. wait for the battle to end (take place in console world) and then you can move those "spawn tickets" to another station.
- by Maverick Aeldrin - at 2009.08.21 20:14:00
|
6. useless T1 Frigates - in Ships and Modules [original thread]
Vigil TP bonus use: Vigil locks fast, and blows up the primary ship to the size of a titan for the DPS/heavy tackle ships to lock faster.
- by Maverick Aeldrin - at 2009.08.21 18:58:00
|
7. armored warfare link - passive defence - in Ships and Modules [original thread]
To be a squad/wing/fleet booster. You need sufficient skills to be the Commander. In your specific question, you NEED atleast level 1 Fleet Commander to be a fleet booster.
- by Maverick Aeldrin - at 2009.08.11 20:37:00
|
8. The amazing Pithum C-type medium Shield Booster - in Missions & Complexes [original thread]
clearly the OP just found one and is ****ed that the supply is higher and demand is down
- by Maverick Aeldrin - at 2009.07.31 22:03:00
|
9. Countering a Curse(s) - in Warfare & Tactics [original thread]
Assault Launchers on a few cheap Caracals to wipe out their drones.
- by Maverick Aeldrin - at 2009.07.30 21:38:00
|
10. Fleet composition for Gangwarfare link optimization - in Warfare & Tactics [original thread]
Edited by: Maverick Aeldrin on 26/06/2009 21:01:00 you get all 9 bonuses. Plus if any of them have Mindlink (15% armor HP, 15% agility, 15% targeting range... etc.) you get those too. the Squad/Wing/Fleet booster doesn't need to even be the ...
- by Maverick Aeldrin - at 2009.06.26 20:56:00
|
11. Finally in my CNR...Disappointed. - in Missions & Complexes [original thread]
Originally by: Tavers Ok, I emptied my wallet and got 7xCN Cruise Launchers. I am now totally broke :( (Also got a T1 large armor repper <_<) Ok so. heres what an Active Shield tank looks like: Lows: Damage Control II...
- by Maverick Aeldrin - at 2009.06.24 17:31:00
|
12. Nighthawk or Raven for lvl 4's - in Missions & Complexes [original thread]
Edited by: Maverick Aeldrin on 20/05/2009 17:42:04 Originally by: Terminus Vindictus I dare you to find any sub-capital that can take ALL the waves of ships in that mission at once. Combined that's about 3500 incoming DPS. Nighthaw...
- by Maverick Aeldrin - at 2009.05.20 17:41:00
|
13. Maximum Shield Bonuses? - in Ships and Modules [original thread]
Originally by: Kirzath Dude, your chin... NWS [tears]
- by Maverick Aeldrin - at 2009.05.14 20:14:00
|
14. Nighthawk setup (rev) - in Ships and Modules [original thread]
I think it is foolish to not start with the better resists of a nighthawk. If you use effective shield hardners (1 EM, 2 INVUL, 1 DC) on a nighthawk you get the following resists: EM 81.7% EX 86.3% KN 87.1% TH 89.7% Now, if you take the 2000 d...
- by Maverick Aeldrin - at 2007.10.04 18:38:00
|
15. nighthawk-what rigs for lvl 4's? - in Ships and Modules [original thread]
2x CCC (capacitor control console) for more cap regen, Gist XL afk tank. True, can't use heavy launchers, but you can fit a full rack of assault launchers to kill the frigates. so.. high: 6x Assault Launcher med: 3x hardner, 1x boost amp, 1x gist...
- by Maverick Aeldrin - at 2007.05.21 02:10:00
|
16. Drake and shield rigs - in Ships and Modules [original thread]
For those that notice: Shield rigs are not cheap. Shield rigs greatly increase sig radius. If you're having problems killing one, use bigger guns/missiles. In fact, I'd wadger the sig radius increase might make them not worth their cost or rig ...
- by Maverick Aeldrin - at 2007.05.16 19:04:00
|
17. Nighthawk l4 solo - in Ships and Modules [original thread]
Originally by: Pottsey The ships made to passive tank I dont see any point in active tanking it. [/quote I realize this is a "nighthawk solo" thread, but take that nighthawk into a gang and use the sheild cap reducer and run a gist XL in...
- by Maverick Aeldrin - at 2007.02.06 13:28:00
|
18. Lv 3 Extravaganza Missions not dropping pallidum tag? - in Missions & Complexes [original thread]
I always avoid the L4 Angel Extravaganza Bonus Stage as the tag is just too valuable. But, the guristas one is far cheaper, and I've about 50% chance of finding 'arbalest' Siege/heavy/cruise launchers from the war installation. Takes forever to ...
- by Maverick Aeldrin - at 2006.09.03 10:27:00
|
19. What fitting to use for level 3/4 missions? Read this to find out! - in Missions & Complexes [original thread]
Not bad at all.. I like it. Kinda shows how no battleship can tank a L4 Pirate invasion (Sansha) Deadspace, the new one. 1153 EM, 0 EX, 15 KN, 795 TH But I think a faction fitted eagle can. Also I think some of the faction fitted Command ships co...
- by Maverick Aeldrin - at 2006.09.03 10:21:00
|
20. Extensive Review of Modules For Level 3/4 Mission Runners - in Ships and Modules [original thread]
I've been building a spreadsheet to make tanking for my gang much easier and faster. My normal process was to look up the mission in eveinfo.com/missions/ Figure out which gate did the most damage Compare with my resists for what I guessed would...
- by Maverick Aeldrin - at 2006.09.03 09:36:00
|
| Pages: [1] 2 3 |
| First page | Previous page | Next page | Last page |